1. Abilities
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. dread_master_brontes
  7. brontes
  8. intro_vanish

[intro_vanish]

[intro_vanish]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.fortress.boss.dread_master_brontes.dread_master_brontes_intro

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[intro_vanish]
2
[intro_vanish]
3
[intro_vanish]
4
[intro_vanish]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.idle_float, dependent on calling effect
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When CASTER enters combat

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [3s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.wither.target_debuff, dependent on calling effect
    • Delay next ability by 5s (GCD)
    • Execute hydra hook bark
  • 2
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Modify stat Increased Stealth Level, increase by 200
    • Put TARGET into stealth
    • Execute hydra hook despawn_self (object self = Target)
  • [hidden] [does not expire]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Instantly kill the TARGET
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

  • [hidden] [1s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook dispense_adds