1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. sand_demon
  7. quake_stomp_gtaoe

Quake Stomp

cycloneattack

Quake Stomp

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.creature.boss.tat.demons_blood.sand_demon

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cycloneattack
Quake Stomp
2
cycloneattack
Quake Stomp
3
stunnedStunned (Physical) – Unable to act.
4
cycloneattack
Quake Stomp
5
cycloneattack
Quake Stomp
  • [hidden] [0.6s]
    cycloneattackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.creature.acklay.quake_smash.attack
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    cycloneattackEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.npc.creature.wraid.quake_smash.target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.11
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1.35
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a companion
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [4s]
    stunnedStunned (Physical)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.smash.stun, dependent on calling effect
    • Stun the TARGET
  • [hidden] [10s]
    cycloneattackEffect #4

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.07
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [10s]
    cycloneattackEffect #5

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.creature.wraid.quake_smash.quake_persist, dependent on calling effect