1. Abilities
  2. companion
  3. weapon_set
  4. techblade
  5. tank
  6. aoe_pull

Multi-Grapple

grapple

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Multi-Grapple
2
grapple
Multi-Grapple
3
grapple
Multi-Grapple
4
grapple
Multi-Grapple
  • [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 30m
      - Angle = (float) 179

    Only when the following conditions are met:

      • <
        • If TARGET is in combat
        AND
        • If TARGET is not in cover
        AND
        • If CASTER is positioned 4m to 30m to melee distance of TARGET
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​pvp.​pull_blocker
          Failure message: Cannot be used while in a safe zone.
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​buff.​cover_bonuses
          Failure message: Cannot be used against a target in cover.
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s]
    grappleMulti-Grapple

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.grapple.grapple_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1.6
      - Standard Health Percent Min = (float) 1.6
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0