1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. light_point
  7. safety_field_staged_logic

[safety_field_staged_logic]

spvp_hardreset

[safety_field_staged_logic]

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_communicationrange
[safety_field_staged_logic]
2
spvp_communicationjammed1
[safety_field_staged_logic]
3
spvp_hardresetSafety Field – Standing within a safety field.
4
spvp_hardreset
[safety_field_staged_logic]
5
spvp_hardreset
[safety_field_staged_logic]
6
spvp_hardreset
[safety_field_staged_logic]
7
spvp_enginepowerregeneration_upside_down
[safety_field_staged_logic]
8
spvp_enginepowerregeneration_upside_down
[safety_field_staged_logic]
9
spvp_enginepowerregeneration_upside_down
[safety_field_staged_logic]
10
spvp_hardreset
[safety_field_staged_logic]
11
spvp_hardreset
[safety_field_staged_logic]
12
spvp_hardreset
[safety_field_staged_logic]
13
spvp_hardreset
[safety_field_staged_logic]
  • [hidden] [does not expire]
    spvp_communicationrangeEffect 4265757223420210

    • When effect is applied
    • When stacks of this effect increase
    • When stacks of this effect decrease

    Perform the following actions:

    • Modify meta stat #104, fixed = 0.0333
  • [does not expire]
    spvp_communicationjammed1[safety_field_staged_logic]

    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Add effect #3 to TARGET from PRIMARY TARGET
  • [hidden] [30s]
    spvp_hardresetEffect 4265757223420181

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . huntmaster . light_point . safety_field_40m_to_20m, dependent on calling effect
    • Add effect #7 to TARGET from TARGET
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [hidden] [30s]
    spvp_hardresetEffect 4265757223420215

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . huntmaster . light_point . safety_field_20m_to_10m, dependent on calling effect
    • Add effect #8 to TARGET from TARGET
    • When effect expires

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • [hidden] [does not expire]
    spvp_hardresetEffect 4265757223420223

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . huntmaster . light_point . safety_field_10m_to_05m, dependent on calling effect
    • Add effect #9 to TARGET from TARGET
  • [hidden] [20s]
    spvp_enginepowerregeneration_upside_downEffect 4265757223420214

    • On Apply

    Perform the following actions:

    • Dispel all effects
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) -3
      - Amount Min = (float) -3
      - Amount Percent = (float) 0
    • When effect expires

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
  • [hidden] [15s]
    spvp_enginepowerregeneration_upside_downEffect 4265757223420216

    • On Apply

    Perform the following actions:

    • Dispel all effects
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) -2
      - Amount Min = (float) -2
      - Amount Percent = (float) 0
    • When effect expires

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
  • [hidden] [15s]
    spvp_enginepowerregeneration_upside_downEffect 4265757223420226

    • On Apply

    Perform the following actions:

    • Dispel all effects
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • When effect expires

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
    • Add effect #11 to TARGET from TARGET
  • [hidden] [does not expire]
    spvp_hardresetEffect #10

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [1s]
    spvp_hardresetEffect #11

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) StartBunkerMode
      - Object Self = (int) 1
  • [hidden] [2s]
    spvp_hardresetEffect #13