1. Abilities
  2. companion
  3. class
  4. support
  5. st_tech_dot

Wounding Blast

bloomingshot

Wounding Blast

Fires a very powerful shot at the target, causing the target to bleed for <<1>> damage every 3 seconds for 9 seconds.

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Conditions

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    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    bloomingshot
    Wounding Blast
    2
    bloomingshotBleeding [tech] – Periodic internal damage.
    • [hidden] [0s]
      bloomingshotEffect #1

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.companion.class.support.st_tech_dot
      • Invoke Projectile
        - Determine Hit = (bool) false
        - Timed Projectile = (bool) false
        - Hit Checked = (bool) false
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) false
        - Slot = (int) 5
        - Spell Type = (int) 1
        - Travel Speed = (float) 8
        - Travel Time = (time) 0s
    • 2
      • When projectile completed travel and hit target

      Only when the following conditions are met:

        • If the Tech spell hit

      Perform the following actions:

      • Add effect #2 to TARGET from CASTER
    • [9s]
      bloomingshotBleeding [tech]
      Periodic internal damage.

    • 1
      • When effect ticks
      • When effect is applied

      Perform the following actions:

      • Spell Damage
        - Disable Crit Roll = (bool) false
        - Damage Type = (int) 4
        - Slot = (int) 1
        - Spell Type = (int) 2
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0.03
        - Standard Health Percent Min = (float) 0.02
        - Amount Modifier Percent = (float) 0.01
        - Coefficient = (float) 0.268
        - Health Steal Percentage = (float) 0
        - Standard Rating Percent Min = (float) 0
        - Standard Rating Percent Max = (float) 0
      • Play appearance epp.companion.class.support.s_tech_bleed, dependent on calling effect