Force Leap
Force Leap
Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immoblizing the target for <<2[%d seconds/%d second/%d seconds]>> and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 2.4.0 |
Global ID: | 16141173136010486415 |
Combat log ID: | 3306398968446976 |
FQN: | abl. |
Star Wars name: | Force Leap |
Other languages: | Machtsprung Saut de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.jedi_ knight. direct_ damage abl. , tag.jedi_ knight. melee_ damage abl. , tag.buff. teleport_ to_ target abl. , tag.jedi_ knight. force_ leap abl. jedi_ knight. melee_ ability Global ID: 16140927082285197462 FQN: abl. qa. gameplay_ persistence. string_ test. force_ leap/3/1 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.utility.force_leap_limiter
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.091
- Standard Health Percent Min = (float) 0.091
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.39
- Coefficient = (float) 0.91
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Play appearance epp.
jedi_knight. force_leap. instant_no_charge - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Teleport To Target
- Play appearance epp.
jedi_knight. force_leap. force_leap - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.091
- Standard Health Percent Min = (float) 0.091
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.39
- Coefficient = (float) 0.91
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- 3
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Restore 3 of TARGET's action points, causing no threat
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. interrupt abl. , tag.jedi_ knight. force_ leap abl. jedi_ knight. melee_ ability Conditions: - Can only be called by other effects
Global ID: 16140925982773571107 FQN: abl. qa. gameplay_ persistence. string_ test. force_ leap/3/2 - 1
- When effect is applied
Perform the following actions:
- Interrupt ability and prevent usage for 1s
- [2s]
Immobilized
Unable to move.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.jedi_ knight. force_ leap_ root abl. , tag.debuff. root abl. , tag.jedi_ knight. force_ leap abl. jedi_ knight. melee_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140924883261943280 Combat log ID: 3306398968447246 FQN: abl. qa. gameplay_ persistence. string_ test. force_ leap/3/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff