1. Abilities
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_1
  6. mob
  7. boss
  8. boss_2
  9. b
  10. aerial_stike_caster

Aerial Strike

jetcharge

Aerial Strike

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141114104368700686

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
snipe
Aerial Strike
2
bloomingshotBurning – Periodic damage.
3
jetcharge
Aerial Strike
4
jetcharge
Aerial Strike
  • [hidden] [3s]
    snipeEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If CASTER is positioned not more than 50m to melee distance of TARGET

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Immobilize and prevent rotation
  • [5s]
    bloomingshotBurning
    Periodic damage.

    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp . qtr . flashpoint . rishi . flashpoint_1 . mob . boss_2 . boss_a . teleport . burn, dependent on calling effect
  • [hidden] [0s] [not displayed]
    jetchargeEffect #3

    • On Apply

    Perform the following actions:

    • Teleport To Target
    • Add effect #4 to TARGET from PRIMARY TARGET
    • Play appearance epp . qtr . flashpoint . rishi . flashpoint_1 . mob . boss_2 . boss_a . teleport . teleport_out, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
  • [0s] [not displayed]
    jetchargeEffect #4

    • On Apply

    Perform the following actions:

    • Taunt
      - Duration = (time) 5s