1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. thanaton
  7. affliction_field

Affliction Field

lifedrain

Affliction Field

Deploys an Affliction Field that lasts for 9 seconds at the target location that poisons nearby enemies every second, dealing <<1>> internal damage every 3 seconds for 9 seconds. Stacks up to 3 times.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ow3.inq.thanaton
  • class.npc.humanoid.boss.crl.thanaton
  • class.npc.humanoid.boss.ow2.darth_thanaton

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lifedrain
Affliction Field
2
lifedrain
Affliction Field
3
lifedrain
Affliction Field
4
3
lifedrainPoisoned (Force) – Periodic internal damage.
  • [0s] [not displayed]
    lifedrainEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.affliction.cast_instant
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [9s]
    lifedrainEffect #2

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [9s]
    lifedrainEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.thanaton.cloud
  • [3s]
    lifedrainPoisoned (Force)
    Periodic internal damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.affliction.target_loop
  • 2
    • When effect ticks
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0.4
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0