1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. thanaton
  7. affliction_field

Affliction Field

lifedrain

Affliction Field

Deploys an Affliction Field that lasts for 9 seconds at the target location that poisons nearby enemies every second, dealing <<1>> internal damage every 3 seconds for 9 seconds. Stacks up to 3 times.

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140965083815821314
  • Class 16141118864759111804
  • Class 16141124832399564526

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lifedrain
Affliction Field
2
lifedrain
Affliction Field
3
lifedrain
Affliction Field
4
lifedrainPoisoned (Force) – Periodic internal damage.
  • [0s] [not displayed]
    lifedrainEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . affliction . cast_instant
    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [hidden] [9s]
    lifedrainEffect #2

    • When effect is applied
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [9s]
    lifedrainEffect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . ability . custom . boss . thanaton . cloud
  • [3s]
    lifedrainPoisoned (Force)
    Periodic internal damage.

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . affliction . target_loop
    • When effect ticks
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0.4
      - Health Steal Percentage = (float) 0