1. Abilities
  2. flashpoint
  3. copero
  4. boss_1
  5. ground_target_missile_at_tanks

Annihilation Barrage

missilesalvo

Annihilation Barrage

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilesalvo
Annihilation Barrage
2
missilesalvo
Annihilation Barrage
3
missilesalvo
Annihilation Barrage
  • [hidden] [2s]
    missilesalvoEffect #2

    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [2s]
    missilesalvoEffect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . flashpoint . copero . boss . boss_1 . missile_bombardment_marked_target, dependent on calling effect
    • When effect expires
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If difficulty is set to 16-man
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.24
      - Standard Health Percent Min = (float) 0.24
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect expires
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If difficulty is set to 8-man SM
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.38
      - Standard Health Percent Min = (float) 0.38
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect expires
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If difficulty is set to 8-man HM
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.5
      - Standard Health Percent Min = (float) 0.5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0