1. Abilities
  2. event
  3. pirate_onslaught
  4. world_boss
  5. yarvok
  6. bunker_down

B.U.N.K.E.R Down!

abl_tr_co_one_man_army

B.U.N.K.E.R Down!

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_PulsatingForce
Deploying B.U.N.K.E.R
2
abl_tr_co_one_man_armyBolted Under Nuclear Kinetic Energy Deflector – Immobilized, taking reduced damage from all sources. Absorbs half of incoming damage from attacks made outside of melee range. Enables use of Yar'vok's Special Blend! Yar'vok has anchored himself in position and deployed a repurposed frigate deflector shield!
3
abl_tr_co_one_man_army
B.U.N.K.E.R Down!
  • [does not expire]
    abl_jc_sh_PulsatingForceDeploying B.U.N.K.E.R

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [20s]
    abl_tr_co_one_man_armyBolted Under Nuclear Kinetic Energy Deflector
    Immobilized, taking reduced damage from all sources. Absorbs half of incoming damage from attacks made outside of melee range. Enables use of Yar'vok's Special Blend!

    Yar'vok has anchored himself in position and deployed a repurposed frigate deflector shield!


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.pirate_onslaught.world_boss.yarvok.bunker_down.shield, dependent on calling effect
    • Set attack wave to #2
    • Modify stat Damage Received Modifier (Percentage), increase by -0.3
  • 2
    • Before NPC with this effect takes damage that does not get redirected

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If CASTER is positioned ≥ 6m to center of TARGET

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 1
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect expires

    Perform the following actions:

    • Set attack wave to #1
  • [hidden] [12s]
    abl_tr_co_one_man_armyEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation