1. Abilities
  2. npc
  3. ability
  4. droid
  5. turret
  6. barrage

Barrage

flankingshot

Barrage

Unleashes a series of shots that each hit for <<1>> weapon damage. Must be in cover to use.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Ability activation
1
flankingshot
Barrage
  • [hidden] [does not expire]
    flankingshotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.droid.turret.target, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.droid.turret.multi_snipe, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.22
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.droid.turret.multi_snipe, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.24
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.droid.turret.multi_snipe, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.26
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0