Burning Shot
Burning Shot
Priming Shot causes its target to burn. Blazing Bolts, Heatseeker Missiles, and Tracer Missile all tick its damage.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140997313839118896 |
Combat log ID: | 4322399252119552 |
FQN: | abl. |
Star Wars name: | Burning Shot |
Other languages: | Brennender Schuss Tir incendiaire |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140922610581884632 FQN: abl. itm. tactical. sow. bou_ tro. merc_ com. ars_ gun. dmg_ sust_ 01/12/1 - Set Stack Limit
- 1
- When character deals damage with tags tag.
abl. that does not get redirected, not more than every 1sbounty_hunter. priming_shot
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 2
- When character deals damage with tags tag.
abl. that does not get redirected, not more than every 1strooper. vortex_bolt
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character deals damage with tags tag.
- [15s]
Burning (Priming Shot)
Periodic elemental damage.Slot: Debuff Duration: 15s On death: Effect is removed Tick rate: 3s (5 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , tag.bounty_ hunter. fire_ dot abl. , tag.bounty_ hunter. flamethrower_ ability abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140925909116765105 Combat log ID: 4322399252119847 FQN: abl. itm. tactical. sow. bou_ tro. merc_ com. ars_ gun. dmg_ sust_ 01/12/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectincendiary_missile. incendiary_missile_burn
- 2
- When effect ticks
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
abl. or tag.bounty_hunter. blazing_bolts abl. or tag.bounty_hunter. tracer_missile_dmg abl. bounty_hunter. heatseeker_missiles - When effect is applied
- When effect is refreshed
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.031
- Standard Health Percent Min = (float) 0.031
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.31
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [15s]
Burning (Vortex Bolt)
Periodic elemental damage.Slot: Debuff Duration: 15s On death: Effect is removed Tick rate: 3s (5 ticks) # occurrences: 1 Tags: tag. abl. , tag.trooper. elemental_ dot abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , tag.trooper. elemental_ attack abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140924809605137022 Combat log ID: 4322399252119861 FQN: abl. itm. tactical. sow. bou_ tro. merc_ com. ars_ gun. dmg_ sust_ 01/12/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectfirebomb. burn
- 2
- When effect ticks
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
abl. or tag.trooper. grav_dmg abl. or tag.trooper. boltstorm abl. trooper. demolition_round - When effect is applied
- When effect is refreshed
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.031
- Standard Health Percent Min = (float) 0.031
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.31
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0