1. Abilities
  2. itm
  3. tactical
  4. sow
  5. bou_tro
  6. merc_com
  7. ars_gun
  8. dmg_sust_01

Burning Shot

frenzy

Burning Shot

Priming Shot causes its target to burn. Blazing Bolts, Heatseeker Missiles, and Tracer Missile all tick its damage.

Attributes

Conditions

Metadata

Users

Triggered by equipping an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
frenzy
Burning Shot
2
abl_bh_me_collateral_damageBurning (Priming Shot) – Periodic elemental damage.
3
abl_bh_me_collateral_damageBurning (Vortex Bolt) – Periodic elemental damage.
  • [hidden] [does not expire]
    frenzyEffect #1

  • 1
    • When character deals damage with tags tag.abl.bounty_hunter.priming_shot that does not get redirected, not more than every 1s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When character deals damage with tags tag.abl.trooper.vortex_bolt that does not get redirected, not more than every 1s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [15s]
    abl_bh_me_collateral_damageBurning (Priming Shot)
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_burn, dependent on calling effect
  • 2
    • When effect ticks
    • When character takes damage that does not get redirected, not more than every 1s from tag tag.abl.bounty_hunter.blazing_bolts or tag.abl.bounty_hunter.tracer_missile_dmg or tag.abl.bounty_hunter.heatseeker_missiles
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.031
      - Standard Health Percent Min = (float) 0.031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [15s]
    abl_bh_me_collateral_damageBurning (Vortex Bolt)
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.firebomb.burn, dependent on calling effect
  • 2
    • When effect ticks
    • When character takes damage that does not get redirected, not more than every 1s from tag tag.abl.trooper.grav_dmg or tag.abl.trooper.boltstorm or tag.abl.trooper.demolition_round
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.031
      - Standard Health Percent Min = (float) 0.031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0