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Brennender Schuss

frenzy

Brennender Schuss

Vorbereitungsschuss setzt das Ziel in Brand. Brandbolzen, Wärmesuchraketen und Spürraketen lösen den Schaden von Vorbereitungsschuss aus.

Eigenschaften

Conditions

Metadaten

Users

Triggered by equipping an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
frenzy
Brennender Schuss
2
abl_bh_me_collateral_damageBrennt (Vorbereitungsschuss) – Regelmäßiger Elementarschaden.
3
abl_bh_me_collateral_damageBrennt (Strudelbolzen) – Regelmäßiger Elementarschaden.
  • [hidden] [does not expire]
    frenzyEffect #1

  • 1
    • When character deals damage with tags tag.abl.bounty_hunter.priming_shot that does not get redirected, not more than every 1 Sek.

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When character deals damage with tags tag.abl.trooper.vortex_bolt that does not get redirected, not more than every 1 Sek.

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [15s]
    abl_bh_me_collateral_damageBrennt (Vorbereitungsschuss)
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_burn, dependent on calling effect
  • 2
    • When effect ticks
    • When character takes damage that does not get redirected, not more than every 1 Sek. from tag tag.abl.bounty_hunter.blazing_bolts or tag.abl.bounty_hunter.tracer_missile_dmg or tag.abl.bounty_hunter.heatseeker_missiles
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,031
      - Standard Health Percent Min = (float) 0,031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [15s]
    abl_bh_me_collateral_damageBrennt (Strudelbolzen)
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.firebomb.burn, dependent on calling effect
  • 2
    • When effect ticks
    • When character takes damage that does not get redirected, not more than every 1 Sek. from tag tag.abl.trooper.grav_dmg or tag.abl.trooper.boltstorm or tag.abl.trooper.demolition_round
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,031
      - Standard Health Percent Min = (float) 0,031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0