1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. beasts
  7. charger
  8. deliberate_charge_ram

Charge Ram

forcecrush

Charge Ram

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcecrush
Charge Ram
2
forcecrush
Charge Ram
3
forcecrush
Charge Ram
4
forcecrush
Charge Ram
5
forcecrush
Charge Ram
6
forcecrush
Charge Ram
  • [hidden] [0.3s]
    forcecrushEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . huntmaster . beasts . charger . ram_instant, dependent on calling effect
    • When effect expires
    • [target override]

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
    • When effect expires
    • [target override]

    Only when the following conditions are met:

      • <
        • <
          • If PRIMARY TARGET has an effect with the tag 16183965596448746010
          OR
          • If TARGET = PRIMARY TARGET
          >
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When effect expires

    Only when the following conditions are met:

      • Unknown (84)
        - Negated = (bool) false
        - Block Identifier = (int) 1

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    forcecrushEffect #2

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag 16183965596448746010
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16141179224558014884
      - From Actor = (int) 2
      - To Actor = (int) 3
    • On Apply

    Only when the following conditions are met:

      • Unknown (84)
        - Negated = (bool) false
        - Block Identifier = (int) 1

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    forcecrushEffect #3

    • On Apply

    Only when the following conditions are met:

      • If TARGET = PRIMARY TARGET

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #5 to TARGET from TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag 12983257671717168141 or 16183965596448746010
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #5 to TARGET from TARGET
  • [0s] [not displayed]
    forcecrushEffect #4

    • On Apply

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.64
      - Standard Health Percent Min = (float) 0.64
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
  • [1.5s]
    forcecrushCharge Ram

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 40° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [1s]
    forcecrushEffect #6

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation