1. Pouvoirs
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. beasts
  7. charger
  8. deliberate_charge_ram

Bélier de charge

forcecrush

Bélier de charge

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcecrush
Bélier de charge
2
forcecrush
Bélier de charge
3
forcecrush
Bélier de charge
4
forcecrush
Bélier de charge
5
knockdownRenversement – Renversement et incapacité d'agir.
6
forcecrush
Bélier de charge
  • [hidden] [0.2s]
    forcecrushEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.huntmaster.beasts.charger.ram_instant, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2.7m
      - Distance = 11.25m

    Only when the following conditions are met:

      • <
        • <
          • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​fortress_active
          OR
          • If TARGET = PRIMARY TARGET
          >
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect expires

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    forcecrushEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​fortress_active
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    forcecrushEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET = PRIMARY TARGET

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2.7m
      - Distance = 6m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​dxun.​boss.​huntmaster.​light_point.​is_light_point or tag.​abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​fortress_active
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    forcecrushEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,64
      - Standard Health Percent Min = (float) 0,64
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [1.5s]
    knockdownRenversement
    Renversement et incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 40° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [1s]
    forcecrushEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation