1. Abilities
  2. flashpoint
  3. star_fortress
  4. boss
  5. droid_factory
  6. atk_missile_channel

Charged Laser Volley

abl_ag_op_imp_weaponry

Charged Laser Volley

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.star_fortress.boss.droid_factory.droid_factory_boss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_imp_weaponry
Charged Laser Volley
2
abl_ag_op_imp_weaponry
Charged Laser Volley
3
abl_ag_op_imp_weaponry
Charged Laser Volley
  • [hidden] [does not expire]
    abl_ag_op_imp_weaponryEffect #1

  • 1
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.companion.unique.hk51.terminate.cancel, dependent on calling effect
  • 4
    • When channel ended

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 1.5s (GCD)
  • [hidden] [0s]
    abl_ag_op_imp_weaponryEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.droid_factory.atk_missile_channel_explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.7
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0s]
    abl_ag_op_imp_weaponryEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 9
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.droid_factory.atk_missile_channel_final_explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.8
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0