1. Abilities
  2. jedi_consular
  3. cleaving_cut

Cleaving Cut

Severing_Slash_6_0_shadow

Cleaving Cut

Strikes targets in a cone, dealing <<1>> weapon damage and slowing their movement speed by 50% for 3 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_consular.shadow.serenity_mods
  • apc.jedi_consular.shadow.combat_mods
  • apc.jedi_consular.shadow.infiltration_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Severing_Slash_6_0_shadow
Cleaving Cut
2
Severing_Slash_6_0_shadow
Cleaving Cut
3
movementslowedSlowed (Force) – Movement speed reduced.
4
obfuscateProjected Shroud – Melee and ranged accuracy reduced by 90%.
5
Severing_Slash_6_0_shadow
Cleaving Cut
6
8
forcetechniqueKinetic Veil – Increases damage reduction. Increases Force damage.
7
immobilizedImmobilized (Physical) – Unable to move.
8
movementSlowedSlowed (Physical) – Movement speed reduced.
  • [0s] [not displayed]
    Severing_Slash_6_0_shadowEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.cleaving_cut.cast_instant_throw
    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.5s]
    Severing_Slash_6_0_shadowEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 2
        - Disciplines = Id(dis.shadow.infiltration)

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.double_strike.impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.25
      - Coefficient = (float) 1.13
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 2
        - Disciplines = Id(dis.shadow.serenity)

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.double_strike.impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.25
      - Coefficient = (float) 1.13
      - Health Steal Percentage = (float) 0.5
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 2
        - Disciplines = Id(dis.shadow.combat)

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.double_strike.impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.25
      - Coefficient = (float) 1.13
      - Health Steal Percentage = (float) 0.5
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #7 to TARGET from CASTER, Combat Math Only
    • Add effect #8 to TARGET from CASTER, Combat Math Only
  • [3s]
    movementslowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.jedi_consular.cleaving_cut.dbuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [6s]
    obfuscateProjected Shroud
    Melee and ranged accuracy reduced by 90%.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_warrior.obfuscate.target, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

  • [3s]
    forcetechniqueKinetic Veil
    Increases damage reduction.
    Increases Force damage.


  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [2s]
    immobilizedImmobilized (Physical)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.sith_inquisitor.severing_slash.debuff, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [2s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [6s]
    movementslowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.jedi_consular.cleaving_cut.dbuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%