Combat Pheromones
Combat Pheromones
Vector increases his level of Killik combat pheromones, increasing armor penetration by 15%. Out of combat health regeneration is increased by 10%.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Category: | 3673819929734844460 |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141108611086973945 |
Combat log ID: | 2498975181570048 |
FQN: | abl. |
Star Wars name: | Combat Pheromones |
Other languages: | Kampfpheromone Phéromones de combat |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [does not expire]
Combat Pheromones
Armor penetration increased.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. cc. taunt_ mode Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140944061527963016 FQN: abl. companion. unique. agent. vector. modal_ combat_ pheromones/0/1 - Set Stack Limit
- 1
- When effect is applied
Override target to:
- Master
- Pet = (int) 2
Only when the following conditions are met:
- If TARGET does not have 1 or more effects with the tag tag.abl.player.recently_mounted
Perform the following actions:
- Play appearance epp.
companion. unique. agent. vector. combat_pheromones. cast_instant
- 2
- When effect is applied
Perform the following actions:
- Modify stat Armor Penetration, increase by 0.15
- Modify stat Health Regen, set to 10%
- 3
- Just before this effect is removed
Perform the following actions:
- Deactivate ability 16141085011603438878 – not found