1. Abilities
  2. npc
  3. ability
  4. tech
  5. combat_stealth_hidden_strike

Combat Stealth

feint

Combat Stealth

Attributes

Conditions

Metadata

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    feint
    Combat Stealth
    2
    feintCombat Stealth – Difficult to detect.
    3
    feint
    Combat Stealth
    4
    thrownKnockdown – Prone and unable to act.
    • [0s] [not displayed]
      feintEffect #1

    • 1
      • When effect is applied

      Override target to:

      • Caster

      Only when the following conditions are met:

        • <
          • If CASTER is not stealthed
            Failure message: You are already stealthed.
          AND
          • If hitpoints of TARGET ≤ 85%
          >

      Perform the following actions:

      • Play appearance epp.agent.stealth.cast_instant
      • Add effect #2 to TARGET from CASTER
    • 2
      • When effect is applied

      Override target to:

      • Caster

      Perform the following actions:

      • Dispel all effects from tags tag.​abl.​debuff.​root, tag.​abl.​debuff.​snare
    • [8s]
      feintCombat Stealth
      Difficult to detect.

    • 1
      • When effect is applied

      Perform the following actions:

      • Put TARGET into stealth
      • Modify stat Increased Stealth Level, increase by 100
      • Modify meta stat Ability Action Point Cost for effects from tag tag.abl.utility.is_basic_attack, increase by 50
      • Play appearance epp.agent.stealth.loop, dependent on calling effect
    • 2
      • When character deals damage with tags tag.abl.jedi_knight.direct_damage, delayed by 1s

      Perform the following actions:

      • Remove this effect
    • 3
      • Just before this effect is removed

      Perform the following actions:

      • Add effect #3 to TARGET from CASTER
    • [0s] [not displayed]
      feintEffect #3

    • 1
      • When effect is applied

      Override target to:

      • Random Enemy
        - Ignore Current = (bool) false
        - Ignore NPC = (bool) true
        - Ignore PC = (bool) false
        - Ignore CC = (bool) true

      Perform the following actions:

      • Teleport To Target
      • Add effect #4 to TARGET from CASTER
    • [2s]
      thrownKnockdown
      Prone and unable to act.

    • 1
      • When effect is applied

      Override target to:

      • Caster

      Perform the following actions:

      • Play appearance epp.agent.stealth.exit, dependent on calling effect
    • 2
      • When effect is applied

      Perform the following actions:

      • Stun the TARGET
      • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 10° pitch, 0° yaw
      • Play appearance epp.npc.ability.tech.hidden_strike.instant_cast, dependent on calling effect
      • Spell Damage
        - Disable Crit Roll = (bool) false
        - Damage Type = (int) 1
        - Slot = (int) 1
        - Spell Type = (int) 3
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0.25
        - Standard Health Percent Min = (float) 0.2
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Standard Rating Percent Min = (float) 0
        - Standard Rating Percent Max = (float) 0