1. Abilities
  2. npc
  3. ability
  4. tech
  5. camouflage_backstab

Combat Stealth

feint

Combat Stealth

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
feint
Combat Stealth
2
feintCombat Stealth – Difficult to detect.
3
feint
Combat Stealth
4
thrownKnockdown – Prone and unable to act.
  • [0s] [not displayed]
    feintEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET is not stealthed
        Error message: You are already stealthed.

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Dispel all effects
  • [4s]
    feintCombat Stealth
    Difficult to detect.

    • On Apply

    Perform the following actions:

    • Put TARGET into stealth
    • Modify stat Increased Stealth Level, increase by 100
    • Modify meta stat #70, fixed = 50
    • Play appearance epp . agent . stealth . loop, dependent on calling effect
    • When NPC with this effect deals damage (weapon mode 1)

    Perform the following actions:

    • Remove this effect
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    feintEffect #3

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is not stealthed
        >

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp . exp . 01 . makeb . world . hub2 . imperial . the_specialists . specter_12 . hidden_strike . instant_cast
    • Add effect #4 to TARGET from TARGET
  • [2s]
    thrownKnockdown
    Prone and unable to act.

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 10° pitch, 0° yaw
    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0