Combat Technique
Combat Technique
Utilize a combat technique, giving your melee attacks a 50% chance to deal <<1>> internal damage and generate additional threat. Reduces all damage dealt by 10%, but increases armor rating by 150%, shield chance by 15%, threat generation by 200%, accuracy by 10%, and damage reduction by 5%.
Replaces Force Technique.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141002180537833281 |
Combat log ID: | 979806594269184 |
FQN: | abl. |
Star Wars name: | Combat Technique |
Other languages: | Kampftechnik Technique de combat |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [does not expire]
Combat Technique
Melee attacks have a chance to deal additional internal damage and generate additional threat. Armor rating, shield chance, threat generation, and accuracy increased. Damage dealt reduced.Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. , tag.jedi_ consular. technique abl. , tag.jedi_ consular. combat_ technique_ proc abl. jedi_ consular. technique_ combat Initializers: - Set type to Other, cannot toggle off
Global ID: 16141056422215755838 FQN: abl. jedi_ consular. combat_ technique/45/1 - 1
- When effect is applied
Perform the following actions:
- Modify stat Armor Rating, set to 130%
- Modify stat Shield Chance, increase by 0.15
- Modify stat Shield Chance, increase by 0.15
- Modify stat [glance_chance], increase by 0.15
- Modify stat [glance_chance], increase by 0.15
- Modify stat Threat Generated Modifier (Percentage), increase by 2
- Modify stat Melee Accuracy, increase by 0.1
- Modify stat Force Accuracy, increase by 0.1
- Modify stat Damage Done Modifier (Percentage), increase by -0.1
- 2
- When character deals damage with tags tag.
abl. that does not get redirected (50% chance)jedi_consular. melee_ability
Override target to:
- Trigger Target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.007
- Standard Health Percent Min = (float) 0.007
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.07
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0.007
- Standard Health Percent Min = (float) 0.007
- When character deals damage with tags tag.