1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. velasu_graege
  9. hard
  10. concussion_charge

Concussion Charge

riflegrenade

Concussion Charge

Deals <<1>> elemental damage and pushes nearby enemies back away from the Trooper. Targets have their movement speed reduced for <<2[%d seconds/%d second/%d seconds]>> after being knocked back.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ilum.velasu_graege.hard.velasu_graege

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
riflegrenade
Concussion Charge
2
riflegrenade
Concussion Charge
3
riflegrenade
Concussion Charge
4
movementslowedSlowed – Movement speed reduced.
  • [0s] [not displayed]
    riflegrenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.concussion_charge.cast_instant
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    riflegrenadeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.35
      - Standard Health Percent Min = (float) 0.35
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    riflegrenadeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.2, 15° pitch, 0° yaw
  • [4s]
    movementslowedSlowed
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 40%