1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_bonus
  8. shield_mode

Deployable Shield

stimpack

Deployable Shield

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jetboostDeployable Shield – Immune to attacks
2
movementslowedSlowed – Movement speed reduced.
3
stimpack
Deployable Shield
4
stimpack
Deployable Shield
  • [does not expire]
    jetboostDeployable Shield
    Immune to attacks

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Play appearance epp . exp . seasons . 01 . ep_16 . boss . arcann . barrier_reflective, dependent on calling effect
    • Immobilize but allow rotation
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • If target is an enemy

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 0° pitch, 0° yaw
    • Add effect #2 to TARGET from TARGET
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [6s]
    movementslowedSlowed
    Movement speed reduced.

    • On Apply

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Set movement speed to 60%
  • [0s] [not displayed]
    stimpackEffect #3

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [1s]
    stimpackEffect #4

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) summon_adds
      - Object Self = (int) 1