1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_bonus
  8. shield_mode

Deployable Shield

stimpack

Deployable Shield

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jetboostDeployable Shield – Immune To Attacks and Ballistic Impulses Any Targets That Enters The Shield
2
movementslowedSlowed – Movement speed reduced.
3
stimpack
Deployable Shield
4
stimpack
Deployable Shield
  • [does not expire]
    jetboostDeployable Shield
    Immune To Attacks and Ballistic Impulses Any Targets That Enters The Shield

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.dome_shield, dependent on calling effect
    • Immobilize but allow rotation
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 7m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 0° pitch, 0° yaw
    • Play appearance epp.npc.ability.all_episodic.humanoid.multi.tech.cover_pulse, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [6s]
    movementslowedSlowed
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Set movement speed to 60%
  • [0s] [not displayed]
    stimpackEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [1s]
    stimpackEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook summon_adds