1. Abilities
  2. operation
  3. oricon
  4. palace
  5. boss
  6. calphayus
  7. combat
  8. present
  9. targeted_slow

Distorted Perceptions

chillingpresence

Distorted Perceptions

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_calphayus.dread_master_calphayus

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
chillingpresence
Distorted Perceptions
2
chillingpresenceDistorted Perceptions – Damaging and slowing those near you.
3
severtendonSlowed – Movement speed reduced.
4
cripplingfireLasting Distortions – If you are still in the effect of Distorted Perceptions at the end of the duration, you will be immobilized for a long duration!
5
cripplingfireLasting Distortions – Your mind is trapped in the present and you are unable to move!
  • [0s] [not displayed]
    chillingpresenceEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [15s]
    chillingpresenceDistorted Perceptions
    Damaging and slowing those near you.

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.calphayus.damage_slow_radius
  • 3
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​generic.​tag_c
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​generic.​tag_a
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​generic.​tag_b
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [1s]
    severtendonSlowed
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
  • [3s]
    cripplingfireLasting Distortions
    If you are still in the effect of Distorted Perceptions at the end of the duration, you will be immobilized for a long duration!

  • 1
    • When effect expires

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​generic.​target_01

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [60s]
    cripplingfireLasting Distortions
    Your mind is trapped in the present and you are unable to move!

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation