1. Abilities
  2. exp
  3. seasons
  4. 02
  5. ep_07
  6. mob
  7. void_echo
  8. passives

Echo of the Void

Echo of the Void

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Echo of the Void
2
Echo of the Void
3
Echo of the Void
4
Echo of the Void
5
abl_ag_sn_corrosive_dispersionIncorporeal – Defense chance increased by 50%. Immune to crowd control.
6
abl_ag_op_nanotech_suitManifested – Able to physically attack targets.
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.void_echo.passive_shadow, dependent on calling effect
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Delay next ability by 1s (GCD)
    • Remove this effect
  • [hidden] [does not expire]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.void_echo.passive_on_enter_combat, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • [hidden] [0.5s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [does not expire]
    abl_ag_sn_corrosive_dispersionIncorporeal
    Defense chance increased by 50%. Immune to crowd control.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Melee Defense, increase by 0.5
    • Modify stat Ranged Defense, increase by 0.5
    • Modify stat Force Resistance, increase by 0.5
    • Modify stat Tech Resistance, increase by 0.5
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.blind
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.fear
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.lift
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.hindered
  • 2

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Remove this effect
  • [does not expire]
    abl_ag_op_nanotech_suitManifested
    Able to physically attack targets.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.void_echo.manifest_shade, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect