1. Pouvoirs
  2. exp
  3. seasons
  4. 02
  5. ep_07
  6. mob
  7. void_echo
  8. passives

Écho du Néant

Écho du Néant

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Écho du Néant
2
Écho du Néant
3
Écho du Néant
4
Écho du Néant
5
abl_ag_sn_corrosive_dispersionForme immatérielle – Chances de défense augmentées de 50 %. Immunité contre les effets de contrôle de foule.
6
abl_ag_op_nanotech_suitManifestation – Capable d'attaquer physiquement les cibles.
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.void_echo.passive_shadow, dependent on calling effect
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Delay next ability by 1s (GCD)
    • Remove this effect
  • [hidden] [does not expire]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.void_echo.passive_on_enter_combat, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • [hidden] [0.5s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [does not expire]
    abl_ag_sn_corrosive_dispersionForme immatérielle
    Chances de défense augmentées de 50 %. Immunité contre les effets de contrôle de foule.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Défense en mêlée, increase by 0,5
    • Modify stat Défense à distance, increase by 0,5
    • Modify stat Résistance Force, increase by 0,5
    • Modify stat Résistance technologique, increase by 0,5
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.blind
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.fear
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.lift
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.hindered
  • 2

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Remove this effect
  • [does not expire]
    abl_ag_op_nanotech_suitManifestation
    Capable d'attaquer physiquement les cibles.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.void_echo.manifest_shade, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect