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Echo der Leere

Echo der Leere

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Echo der Leere
2
Echo der Leere
3
Echo der Leere
4
Echo der Leere
5
abl_ag_sn_corrosive_dispersionKörperlos – Verteidigungschance um 50% erhöht. Immun gegen Gruppenkontrolle.
6
abl_ag_op_nanotech_suitManifestiert – Kann Ziele physisch angreifen.
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.void_echo.passive_shadow, dependent on calling effect
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Delay next ability by 1 Sek. (GCD)
    • Remove this effect
  • [hidden] [does not expire]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.void_echo.passive_on_enter_combat, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • [hidden] [0.5s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [does not expire]
    abl_ag_sn_corrosive_dispersionKörperlos
    Verteidigungschance um 50% erhöht. Immun gegen Gruppenkontrolle.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Nahkampfverteidigung, increase by 0,5
    • Modify stat Fernkampfverteidigung, increase by 0,5
    • Modify stat Machtresistenz, increase by 0,5
    • Modify stat Tech-Resistenz, increase by 0,5
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.blind
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.fear
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.lift
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.hindered
  • 2

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Remove this effect
  • [does not expire]
    abl_ag_op_nanotech_suitManifestiert
    Kann Ziele physisch angreifen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.void_echo.manifest_shade, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect