1. Abilities
  2. flashpoint
  3. star_fortress
  4. bonus
  5. research
  6. buff_creature

Electro-Control Harness

utilitybeltwithmanyslots

Electro-Control Harness

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
utilitybeltwithmanyslotsElectro-Control Harness – Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.
2
utilitybeltwithmanyslotsElectro-Control Harness – Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.
3
utilitybeltwithmanyslotsElectro-Control Harness – Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.
4
utilitybeltwithmanyslotsElectro-Control Harness – Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.
5
utilitybeltwithmanyslotsElectro-Control Harness – Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.
6
utilitybeltwithmanyslotsElectro-Control Harness – Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.
7
utilitybeltwithmanyslots
Electro-Control Harness
8
utilitybeltwithmanyslots
Electro-Control Harness
9
utilitybeltwithmanyslots
Electro-Control Harness
10
utilitybeltwithmanyslots
Electro-Control Harness
11
utilitybeltwithmanyslots
Electro-Control Harness
12
utilitybeltwithmanyslots
Electro-Control Harness
  • [does not expire]
    utilitybeltwithmanyslotsElectro-Control Harness
    Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.bonus.research.collar_bolraida_loop, dependent on calling effect
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [does not expire]
    utilitybeltwithmanyslotsElectro-Control Harness
    Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.bonus.research.collar_acklay_loop, dependent on calling effect
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [does not expire]
    utilitybeltwithmanyslotsElectro-Control Harness
    Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.bonus.research.collar_wampa_loop, dependent on calling effect
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [does not expire]
    utilitybeltwithmanyslotsElectro-Control Harness
    Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.bonus.research.collar_rakghoul_loop, dependent on calling effect
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [does not expire]
    utilitybeltwithmanyslotsElectro-Control Harness
    Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.bonus.research.collar_lizard_loop, dependent on calling effect
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [does not expire]
    utilitybeltwithmanyslotsElectro-Control Harness
    Genetically modified for combat by Eternal Empire scientists and fitted with neural-command electrodes.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.bonus.research.collar_shaclaw_loop, dependent on calling effect
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [hidden] [does not expire]
    utilitybeltwithmanyslotsEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.bonus.research.collar_bolraida_dead, dependent on calling effect
  • [hidden] [does not expire]
    utilitybeltwithmanyslotsEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.bonus.research.collar_acklay_dead, dependent on calling effect
  • [hidden] [does not expire]
    utilitybeltwithmanyslotsEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.bonus.research.collar_wampa_dead, dependent on calling effect
  • [hidden] [does not expire]
    utilitybeltwithmanyslotsEffect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.bonus.research.collar_rakghoul_dead, dependent on calling effect
  • [hidden] [does not expire]
    utilitybeltwithmanyslotsEffect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.bonus.research.collar_lizard_dead, dependent on calling effect
  • [hidden] [does not expire]
    utilitybeltwithmanyslotsEffect #12

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.bonus.research.collar_shaclaw_dead, dependent on calling effect