1. Abilities
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. ir_77_ambushes
  7. staff_shock_stun

Electrostaff Jolt

shock

Electrostaff Jolt

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.exp.macrobinoculars.roth.adaptive_assassin_droid
  • class.npc.exp.macrobinoculars.roth.ir_77_ambusher

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shock
Electrostaff Jolt
2
stunnedStunned – Unable to act.
  • [hidden] [0.5s]
    shockEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.ir_77_ambushes.staff_shock_stun_cast, dependent on calling effect
    • Delay next ability by 1.5s (GCD)
  • 2
    • When effect expires

    Override target to:

    • Primary Target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.115
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [2.5s]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.exp.macrobinoculars.roth.multi.ir_77_ambushes.staff_shock_stun_loop, dependent on calling effect