1. Abilities
  2. operation
  3. iokath
  4. boss
  5. tyth
  6. adds
  7. beam
  8. beam_fire_powerup

Energy Lance

terminate

Energy Lance

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Energy Lance
2
forcequake
Energy Lance
3
terminate
Energy Lance
4
shockedShield Overload – Target's shield generator has been overloaded. Shield chance reduced by 100%.
  • [hidden] [does not expire]
    terminateEffect #1

  • 1
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.adds.beam.beam_fire, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 100m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy.laser_locked_on
  • 3
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

  • [hidden] [2s]
    terminateEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.adds.beam.beam_impact
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.4
      - Standard Health Percent Min = (float) 0.4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [10s]
    shockedShield Overload
    Target's shield generator has been overloaded. Shield chance reduced by 100%.

  • 1
    • When effect is applied

    Perform the following actions: