1. Abilities
  2. operation
  3. iokath
  4. boss
  5. tyth
  6. adds
  7. beam
  8. beam_fire

Energy Lance

terminate

Energy Lance

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Energy Lance
2
forcequake
Energy Lance
3
terminate
Energy Lance
4
shockedShield Overload – Target's shield generator has been overloaded. Shield chance reduced by 100%.
  • [hidden] [does not expire]
    terminateEffect #1

    • When channel ended

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . tyth . adds . beam . beam_fire, dependent on calling effect
    • Add effect #2 to TARGET from TARGET
  • [hidden] [2s]
    terminateEffect #3

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . tyth . adds . beam . beam_impact
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.4
      - Standard Health Percent Min = (float) 0.4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [10s]
    shockedShield Overload
    Target's shield generator has been overloaded. Shield chance reduced by 100%.

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . tyth . adds . beam . beam_shield_overload_debuff, dependent on calling effect
    • Modify stat Shield Chance, set to -100%
    • Modify stat Shield Chance, set to -100%
    • Modify stat [glance_chance], set to -100%
    • Modify stat [glance_chance], set to -100%