1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. admiral_shai
  7. escape

Escape

stealth

Escape

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ilm.admiral_shai

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stealth
Escape
2
stealthEscape – Difficult to detect.
3
stealth
Escape
4
stealth
Escape
5
stealth
Escape
  • [0.5s]
    stealthEscape

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.disappearing_act.cast_instant
    • Dispel all effects from tags tag.​abl.​quest.​location.​ilum.​world_arc.​a_new_order.​boss_summon_adds
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [14s]
    stealthEscape
    Difficult to detect.

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Modify stat Increased Stealth Level, increase by 200
    • Delay next ability by 14s (GCD)
    • Mark as neutralized
  • 2
    • When effect ticks the 1st time

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #4 to TARGET from PRIMARY TARGET
  • 3
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect ticks the 9th time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 5
    • When effect ticks the 12th time

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 6
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.smuggler.stealth.exit
    • Deactivate ability 16141085011603438878 – not found
    • Remove this effect
  • [0s] [not displayed]
    stealthEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 0
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.trooper.storm.storm_cast, dependent on calling effect
    • Teleport To Target
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 50m to center of TARGET
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.trooper.storm.storm_cast, dependent on calling effect
    • Teleport To Target
  • [hidden] [3s]
    stealthEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook spawn_adds
  • [hidden] [20s]
    stealthEffect #5