1. Abilities
  2. exp
  3. seasons
  4. 02
  5. ep_00
  6. hk_55
  7. full_auto

Extreme Prejudice

fullAuto

Extreme Prejudice

Fires a continuous stream of hostile tracking bolts that deal heavy damage for up to 4 seconds to the primary target. Hits to the primary target fragment and deal damage to all hostiles within 4m of the primary target.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.qa.emulkey.test_ability_set
  • apc.test.qa.petraitis.polymorph_test
  • apc.test.qa.johnwilson.morph_apc

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fullAuto
Extreme Prejudice
2
fullAuto
Extreme Prejudice
  • [hidden] [does not expire]
    fullAutoEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.enter
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.rifle.full_auto.cast
  • 3
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.175
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.exit
  • 5
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    fullAutoEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.npc.ability.pistol.sweeping_gunfire_impact, dependent on calling effect