1. Abilities
  2. operation
  3. oricon
  4. palace
  5. boss
  6. dread_council
  7. raptus
  8. whirlwind_cc

Force Carry

Force Carry

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_council.dread_master_calphayus

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Force Carry
2
whirlwindForce Cyclone – You are caught in a Force Cyclone!
3
Force Carry
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
        AND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        ANDAND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​oricon.​palace.​dread_council.​whirlwind_blocker
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.force_carry_cast, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.force_carry_cast, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [10s]
    whirlwindForce Cyclone
    You are caught in a Force Cyclone!

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
  • [hidden] [80s]
    Effect #3

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect