1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. sakan
  7. hard
  8. force_leap

Force Leap

forceLeap

Force Leap

Jumps to a distant target, immoblizing them for a few seconds, interrupting their current action, and dealing low damage.
Can not be used against targets in cover.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ira.sakan_hard

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceLeap
Force Leap
2
forceLeap
Force Leap
3
immobilizedImmobilized – Unable to move.
4
forceLeap
Force Leap
5
forceLeap
Force Leap
  • [0s] [not displayed]
    forceLeapEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1.5
      - Standard Health Percent Min = (float) 1.49
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.jedi_knight.force_leap.force_leap
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    forceLeapEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
  • [1s]
    immobilizedImmobilized
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [1.1s]
    forceLeapForce Leap

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    forceLeapEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.32
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET != PRIMARY TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 35° pitch, 0° yaw