1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_bonus
  8. marauder_forcepull

Force Pull

forcePull

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in.
Does not work against targets in cover.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcePull
Force Pull
2
forcePull
Force Pull
  • [0s] [not displayed]
    forcePullEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_knight . force_pull . cast
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If target is an enemy

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [3s]
    forcePullEffect #2

    • On Apply

    Perform the following actions:

    • Ability Interrupt
      - Duration = (time) 0s
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2