1. Abilities
  2. daily_area
  3. ossus
  4. story
  5. republic
  6. boss
  7. boss_2
  8. malora_force_storm

Force Storm

abl_tr_vg_plasmatize

Force Storm

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_vg_plasmatize
Force Storm
2
abl_tr_vg_plasmatize
Force Storm
3
abl_tr_vg_plasmatize
Force Storm
4
abl_tr_vg_plasmatize
Force Storm
  • [0s] [not displayed]
    abl_tr_vg_plasmatizeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    abl_tr_vg_plasmatizeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.ossus.story.republic.boss.boss_2.malora_force_storm_warning, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.daily_area.ossus.story.republic.boss.boss_2.malora_force_storm, dependent on calling effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.daily_area.ossus.story.republic.boss.boss_2.malora_force_storm_end, dependent on calling effect
  • [hidden] [1.5s]
    abl_tr_vg_plasmatizeEffect #3

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    abl_tr_vg_plasmatizeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.07
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0