1. Abilities
  2. jedi_consular
  3. force_wave

Force Wave

shockwave

Force Wave

Deals <<1>> kinetic damage and knocks back up to 8 enemies within a 15-meter cone in front of you, unbalancing them and immobilizing them for 5 seconds. Standard and weak enemies are additionally knocked down for 3 seconds. Direct damage dealt after 2 seconds ends the immobilize effect prematurely.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockwave
Force Wave
2
shockwave
Force Wave
3
thrownKnockdown – Prone and unable to act.
4
immobilizedImmobilized (Force) – Unable to move.
5
movementSlowedSlowed (Force) – Movement speed reduced.
  • [0s] [not displayed]
    shockwaveEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 15.1m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.075
      - Standard Health Percent Min = (float) 0.035
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.55
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.shockwave.cast_instant_player
  • [0s] [not displayed]
    shockwaveEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Standard

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.9, 30° pitch, 0° yaw
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is > Standard

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1.9, 30° pitch, 0° yaw
  • [3s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [5s]
    immobilizedImmobilized (Force)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.force_wake, dependent on calling effect
    • Immobilize but allow rotation
  • 2
    • When character takes damage that does not get redirected without tags tag.abl.debuff.damage_over_time, delayed by 2s

    Perform the following actions:

    • Remove this effect
  • [5s]
    movementSlowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • When character takes damage that does not get redirected without tags tag.abl.debuff.damage_over_time, delayed by 2s

    Perform the following actions:

    • Remove this effect