1. Abilities
  2. exp
  3. 03
  4. mek_sha
  5. world_arc
  6. republic
  7. quest_4
  8. lord_tarnux
  9. force_wave

Force Wave

abl_jk_gu_vigilant_strike

Force Wave

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_gu_vigilant_strike
Force Wave
2
abl_jk_gu_vigilant_strike
Force Wave
3
StunnedStunned – Unable to act.
4
abl_jk_gu_vigilant_strike
Force Wave
  • [hidden] [does not expire]
    abl_jk_gu_vigilant_strikeEffect #1

    • On Apply

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • When channel ended
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    abl_jk_gu_vigilant_strikeEffect #2

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is in combat
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [2s]
    StunnedStunned
    Unable to act.

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        >

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 15° pitch, 0° yaw
  • [hidden] [3s]
    abl_jk_gu_vigilant_strikeEffect #4

    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation