Headshot
Headshot
Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.
Attributes
Type: | active |
Activation time: | 2s cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16140966554926198145 |
Combat log ID: | 3598053017649152 |
FQN: | abl. |
Star Wars name: | Headshot |
Other languages: | Kopftreffer Tir dans la tête |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. smuggler. pistol_ ability Global ID: 16140997023832774443 FQN: abl. npc. ability. skytrooper. headshot/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. skytrooper. headshot - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.debuff.stun or tag.abl.debuff.sleep
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.25
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- If TARGET does not have any effect with the tag tag.abl.debuff.stun or tag.abl.debuff.sleep
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.13
- Standard Health Percent Min = (float) 0.1
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.5
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged