1. Abilities
  2. quest
  3. location
  4. hoth
  5. class
  6. sith_warrior
  7. heavy_artillery

Heavy Artillery

Heavy Artillery

This ability immobilizes the NPC and allows them to fire high damage grenades at the player that have AOE damage on impact at the players location.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Heavy Artillery
2
Heavy Artillery
3
fireBomb
The naplam sears your flesh...
4
fireBomb
The naplam sears your flesh...
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When character deals damage (weapon mode Ranged), not more than every 10s (100% chance), delayed by 0.5s

    Override target to:

    • Enemies List

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to center of TARGET

    Perform the following actions:

    • Play appearance epp.trooper.rifle_grenade.cast_short_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 1
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 10.01m to 20m to center of TARGET

    Perform the following actions:

    • Play appearance epp.trooper.rifle_grenade.cast_mid_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 1
      - Travel Time = (time) 0s
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20.009999m to 32m to center of TARGET

    Perform the following actions:

    • Play appearance epp.trooper.rifle_grenade.cast_long_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 1
      - Travel Time = (time) 0s
  • 4
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [2s]
    fireBombThe naplam sears your flesh...

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.firebomb.burn
    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 100
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect ticks (100% chance)

    Only when the following conditions are met:

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 20
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 9
      - Sort Type = Closest
      - Radius = 5m

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [2s]
    fireBombThe naplam sears your flesh...

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.firebomb.burn
    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 100
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect ticks (100% chance)

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 20
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0