Heavy Artillery
Heavy Artillery
This ability immobilizes the NPC and allows them to fire high damage grenades at the player that have AOE damage on impact at the players location.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141109262657929617 |
Combat log ID: | 642497042710528 |
FQN: | abl. |
Star Wars name: | Heavy Artillery |
Other languages: | Schwere Artillerie Artillerie lourde |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16140966608358451788 FQN: abl. quest. location. hoth. class. sith_ warrior. heavy_ artillery/0/1 - 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- 2
- When character deals damage (weapon mode Ranged), not more than every 10s (100% chance), delayed by 0.5s
Override target to:
- Enemies List
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- [hidden] [0s]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140969906893335909 FQN: abl. quest. location. hoth. class. sith_ warrior. heavy_ artillery/0/2 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned ≤ 10m to center of TARGET
Perform the following actions:
- Play appearance epp.
trooper. rifle_grenade. cast_short_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 1
- Travel Time = (time) 0s
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 10.01m to 20m to center of TARGET
Perform the following actions:
- Play appearance epp.
trooper. rifle_grenade. cast_mid_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 1
- Travel Time = (time) 0s
- 3
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 20.009999m to 32m to center of TARGET
Perform the following actions:
- Play appearance epp.
trooper. rifle_grenade. cast_long_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 1
- Travel Time = (time) 0s
- 4
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- [2s]
The naplam sears your flesh...Slot: Debuff Duration: 2s On death: Effect is removed Tick rate: 0.5s (4 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 0s
Conditions: - Can only be called by other effects
Global ID: 16140968807381708754 Combat log ID: 642497042710808 FQN: abl. quest. location. hoth. class. sith_ warrior. heavy_ artillery/0/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. firebomb. burn - Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 100
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect ticks (100% chance)
Only when the following conditions are met:
- If TARGET does not have at least 1 of any effects from the ability Heavy Artillery
Heavy Artillery
This ability immobilizes the NPC and allows them to fire high damage grenades at the player that have AOE damage on impact at the players location.
FQN: abl.quest.location.hoth.class.sith_warrior.heavy_artillery
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 20
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 3
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 9
- Sort Type = Closest
- Radius = 5m
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- [2s]
The naplam sears your flesh...Slot: Debuff Duration: 2s On death: Effect is removed Tick rate: 0.5s (4 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 0s
Conditions: - <
- Can only be called by other effects
- If TARGET does not have at least 1 of any effects from the ability Heavy Artillery
Heavy Artillery
This ability immobilizes the NPC and allows them to fire high damage grenades at the player that have AOE damage on impact at the players location.
FQN: abl.quest.location.hoth.class.sith_warrior.heavy_artillery
Global ID: 16140963309823567699 Combat log ID: 642497042710811 FQN: abl. quest. location. hoth. class. sith_ warrior. heavy_ artillery/0/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. firebomb. burn - Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 100
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect ticks (100% chance)
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 20
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0