Schwere Artillerie
Schwere Artillerie
(Übersetzung fehlt - DNT)
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141109262657929617 |
Combat log ID: | 642497042710528 |
FQN: | abl. |
Star Wars name: | Schwere Artillerie |
In anderen Sprachen: | Heavy Artillery Artillerie lourde |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16140966608358451788 FQN: abl. quest. location. hoth. class. sith_ warrior. heavy_ artillery/0/1 - 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- 2
- When character deals damage (weapon mode Ranged), not more than every 10 Sek. (100% chance), delayed by 0.5 Sek.
Override target to:
- Enemies List
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- [hidden] [0s]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140969906893335909 FQN: abl. quest. location. hoth. class. sith_ warrior. heavy_ artillery/0/2 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned ≤ 10m to center of TARGET
Perform the following actions:
- Play appearance epp.
trooper. rifle_grenade. cast_short_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 1
- Travel Time = (time) 0 Sek.
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 10,01m to 20m to center of TARGET
Perform the following actions:
- Play appearance epp.
trooper. rifle_grenade. cast_mid_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 1
- Travel Time = (time) 0 Sek.
- 3
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 20,009999m to 32m to center of TARGET
Perform the following actions:
- Play appearance epp.
trooper. rifle_grenade. cast_long_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 1
- Travel Time = (time) 0 Sek.
- 4
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- [2s]
Das Napalm verbrennt dein Fleisch ...Slot: Debuff Duration: 2 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (4 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 0 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140968807381708754 Combat log ID: 642497042710808 FQN: abl. quest. location. hoth. class. sith_ warrior. heavy_ artillery/0/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. firebomb. burn - Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 100
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect ticks (100% chance)
Only when the following conditions are met:
- If TARGET does not have at least 1 of any effects from the ability Schwere Artillerie
Schwere Artillerie
(Übersetzung fehlt - DNT)
FQN: abl.quest.location.hoth.class.sith_warrior.heavy_artillery
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 20
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 3
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 9
- Sort Type = Closest
- Radius = 5m
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- [2s]
Das Napalm verbrennt dein Fleisch ...Slot: Debuff Duration: 2 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (4 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 0 Sek.
Conditions: - <
- Can only be called by other effects
- If TARGET does not have at least 1 of any effects from the ability Schwere Artillerie
Schwere Artillerie
(Übersetzung fehlt - DNT)
FQN: abl.quest.location.hoth.class.sith_warrior.heavy_artillery
Global ID: 16140963309823567699 Combat log ID: 642497042710811 FQN: abl. quest. location. hoth. class. sith_ warrior. heavy_ artillery/0/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. firebomb. burn - Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 100
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect ticks (100% chance)
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 20
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0