1. Abilities
  2. quest
  3. location
  4. open_worlds
  5. class
  6. act_3
  7. trooper
  8. the_battle_of_corellia
  9. hellfire_cannon

Hellfire Cannon

thermaldetonation

Hellfire Cannon

Attributes

Conditions

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
thermaldetonationHellfire Cannon – Periodic elemental damage.
2
thermaldetonation
Hellfire Cannon
  • [hidden] [2.3s]
    thermaldetonationEffect #1
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.quest.location.open_worlds.act_3.trooper.the_battle_of_corellia.i9_panther_hellfire_cannon, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.bounty_hunter.armor_melt.armor_melt_burn, dependent on calling effect
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    thermaldetonationEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Instantly kill the TARGET
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is not a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.trooper.plasma_surge.plasma_burn, dependent on calling effect