1. Abilities
  2. operation
  3. dxun
  4. boss
  5. the_pack_leader
  6. red
  7. hydrochloric_pool

Hydrochloric Pool

abl_jk_se_BurningFocus

Hydrochloric Pool

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_se_BurningFocus
Hydrochloric Pool
2
abl_jk_se_BurningFocus
Hydrochrolic Acid
3
spvp_suppressionRuinous Corrosion – Reduces outgoing damage, Healing Done, and Defense
  • [0s] [not displayed]
    abl_jk_se_BurningFocusEffect #1

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . the_pack_leader . red . hydrochloric_pool . exit, dependent on calling effect
  • [hidden] [90s]
    abl_jk_se_BurningFocusHydrochrolic Acid

    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . the_pack_leader . red . hydrochloric_pool . aoe, dependent on calling effect
  • [2.1s]
    spvp_suppressionRuinous Corrosion
    Reduces outgoing damage, Healing Done, and Defense

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If difficulty is set to Hard or Nightmare Mode
        AND
        • If difficulty is not set to Nightmare Mode
        >

    Perform the following actions:

    • Modify stat Healing Done Modifier (Percentage), increase by -0.8
    • Modify stat Damage Done Modifier (Percentage), increase by -0.8
    • Modify stat Tech Resistance, set to -80%
    • Modify stat Force Resistance, set to -80%
    • Modify stat Melee Defense, set to -80%
    • Modify stat Ranged Defense, set to -80%
    • Play appearance epp . operation . dxun . boss . the_pack_leader . red . hydrochloric_pool . debuff, dependent on calling effect
    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If difficulty is set to Hard or Nightmare Mode
        AND
        • If difficulty is set to Nightmare Mode
        >

    Perform the following actions:

    • Modify stat Healing Done Modifier (Percentage), increase by -0.95
    • Modify stat Damage Done Modifier (Percentage), increase by -0.95
    • Modify stat Tech Resistance, set to -95%
    • Modify stat Force Resistance, set to -95%
    • Modify stat Melee Defense, set to -95%
    • Modify stat Ranged Defense, set to -95%
    • Play appearance epp . operation . dxun . boss . the_pack_leader . red . hydrochloric_pool . debuff, dependent on calling effect
    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0