Massacre
Massacre
Strikes the target with both weapons for <<1>> weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Massacre, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers.
Replaces Vicious Slash.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141090762399797720 |
Combat log ID: | 4020244007878656 |
FQN: | abl. |
Star Wars name: | Massacre |
Other languages: | Massaker Massacre |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ warrior. melee_ damage abl. sith_ warrior. direct_ damage Global ID: 16141119836956929403 FQN: abl. exp. seasons. 02. ep_ 09. slow_ motion. massacre/5/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. seasons. 02. ep_09. slow_motion. massacre - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.147
- Standard Health Percent Min = (float) 0.147
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.02
- Coefficient = (float) 1.47
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.02
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Melee