1. NPCs
  2. exp
  3. seasons
  4. 02
  5. ep_09
  6. slow_motion
  7. alliance_force_04
Portrait

Memory

Level 69-70 | Elite | Melee


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​whirling_assault

Whirling Assault
25sinstant4 m10100%

Battering Assault

Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 rage. Requires two lightsabers.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​battering_assault

Battering Assault
25sinstant4 m10100%

Savage Kick

Kicks the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on slowed or immobilized targets.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​savage_kick

Savage Kick
25sinstant4 m10100%

Massacre

Strikes the target with both weapons for <<1>> weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Massacre, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers. Replaces Vicious Slash.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​massacre

Massacre
25sinstant4 m10100%

Annihilate

Strikes the target with both lightsabers for <<1>> weapon damage. Each use of this ability grants Annihilator for <<2>> seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​annihilate

Annihilate
25sinstant4 m10100%

Force Charge

Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds/%d second/%d seconds]>> and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​force_charge

Force Charge
25sinstant30 m10100%

Force Push

Deals <<1>> kinetic damage, knocks the target back several meters, and knocks the target down for <<2[%d/%d/%d]>> seconds. Force Push immediately finishes the cooldown of Force Charge.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​force_push

Force Push
25sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet103_bms_archetype
  • Material: face_gehelmet103_heavy_ge_zki02c01_u
Body details
SlotDetails
chestchest_robe01_bms_archetype
  • + chest_robe01_bms_light_jw_a06_loin
  • Material: chest_robe01_light_jw_a06c04_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_light_jw_a06c02_u_v02
handhand_gauntlet_bms_archetype
  • Material: hand_gauntlet_light_jw_a06c02_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_light_jw_a06_front
  • Material: waist_belt_light_jw_a06c02_u
legleg_skirt_bms_archetype
  • Material: leg_skirt_light_jw_a06c02_u_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_light_jw_a06_cuff
  • Material: boot_tall_light_jw_a06c02_u
All NPCs with this appearance (3)