1. NPCs
  2. exp
  3. seasons
  4. 02
  5. ep_09
  6. slow_motion
  7. alliance_force_02
Portrait

Memory

Level 69-70 | Elite | Melee


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​whirling_assault

Whirling Assault
25sinstant4 m10100%

Battering Assault

Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 rage. Requires two lightsabers.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​battering_assault

Battering Assault
25sinstant4 m10100%

Savage Kick

Kicks the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on slowed or immobilized targets.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​savage_kick

Savage Kick
25sinstant4 m10100%

Massacre

Strikes the target with both weapons for <<1>> weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Massacre, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers. Replaces Vicious Slash.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​massacre

Massacre
25sinstant4 m10100%

Annihilate

Strikes the target with both lightsabers for <<1>> weapon damage. Each use of this ability grants Annihilator for <<2>> seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​annihilate

Annihilate
25sinstant4 m10100%

Force Charge

Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds/%d second/%d seconds]>> and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​force_charge

Force Charge
25sinstant30 m10100%

Force Push

Deals <<1>> kinetic damage, knocks the target back several meters, and knocks the target down for <<2[%d/%d/%d]>> seconds. Force Push immediately finishes the cooldown of Force Charge.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​force_push

Force Push
25sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a04
  • Material: head_human_non_npc04_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jkhelmet06_bfs_archetype
  • Material: face_jkhelmet06_heavy_jk_tier_a04c01_u
skincolor
 skincolor_human_non_h36_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h06_s
        complexion[empty]
        agescar_human_non_c03_u
          Body details
          SlotDetails
          chestchest_tight_bfs_archetype
          • + chest_tight_bfs_heavy_tr_a10_shld
          • + chest_tight_bfs_heavy_tr_a10_armor
          • Material: chest_tight_heavy_tr_a10c01_u
          handhand_gauntlet_bfs_archetype
          • + hand_gauntlet_bfs_heavy_jk_a10_forearm
          • Material: hand_gauntlet_heavy_jk_a10c06_u
          waistwaist_belt_bfs_archetype
          • + waist_belt_bfs_heavy_jk_a11_back
          • + waist_belt_bfs_heavy_jk_a11_front
          • Material: waist_belt_heavy_jk_a11c03_u
          legleg_armor02_bfs_archetype
          • Material: leg_armor02_heavy_jk_a16c01_u_v01
          bootboot_tall_bfs_archetype
          • + boot_tall_bfs_heavy_tr_a10_cover
          • Material: boot_tall_heavy_tr_a10c01_u
          All NPCs with this appearance (3)