Mastery Surge
Mastery Surge
Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 966 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141074965354860514 |
Combat log ID: | 3896029258711040 |
FQN: | abl. |
Star Wars name: | Mastery Surge |
Other languages: | [Mastery Surge] [Mastery Surge] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. itm. relic. onhit_ proc_ primarystat Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. itm. relic. onhit_ proc_ primarystat
- Max Stack Count = (int) 1
Global ID: 16140992300551672997 FQN: abl. test. tackland. dvl. stat_ scale/3/1 - Set Stack Limit
- 1
- When CASTER enters combat
Only when the following conditions are met:
- <
- If TARGET is alive
- If CASTER does not have 1 or more effects with the tag tag.abl.pvp.doing_pvp
Failure message: This item can not be used in PvP areas
- If CASTER does not have 1 or more effects with the tag tag.abl.itm.relic.lockout.primary_stat applied by CASTER
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [does not expire]
Mastery Surge
Mastery increased.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140989002016787388 FQN: abl. test. tackland. dvl. stat_ scale/3/2 - Set Stack Limit
- 1
- When effect is applied
Only when the following conditions are met:
- <
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 10
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 6
- Target Level = (int) 1
- Is Level
Perform the following actions:
- Bolster the TARGET to level 10, item rating 20 and armor weapon rating 20
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect