1. Abilities
  2. test
  3. segmented

[segmented]

quick_kick

[segmented]

SEGMENTED TEST

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

  • [does not expire]
    quick_kick[segmented]

    • On Apply

    Perform the following actions:

    • Play appearance segment1
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 10
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Stun the TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 2s
    • When effect ticks the 1th time

    Perform the following actions:

    • Play appearance segment2
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 20
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Stun the TARGET
    • When effect ticks the 1th time
    • [target override]

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 2s
    • When effect ticks the 2th time

    Perform the following actions:

    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 30
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Stun the TARGET
    • Play appearance segment3
    • When effect ticks the 2th time
    • [target override]

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 2s
    • When effect ticks the 3th time

    Perform the following actions:

    • Play appearance segment4
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 40
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Stun the TARGET
    • When effect ticks the 3th time
    • [target override]

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 2s
    • When channel finished

    Perform the following actions:

    • Remove this effect