1. Abilities
  2. world_design
  3. temporary_abilities
  4. medical_backpack
  5. medical_backpack_ability_passive

Medical Aid Backup

advanced_heavy_duty_medpac

Medical Aid Backup

The built-in monitoring system's secondary backup automatically engages if not already activated when the user is at 25% health and lasts for 30 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.worlddesign.temporary_abilities.medical_backpack

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
advanced_heavy_duty_medpacMedical Aid Backup – The built-in monitoring system's secondary backup automatically engages if not already activated when the user is at 25% health and lasts for 30 seconds.
2
advanced_heavy_duty_medpac
Medical Aid Backup
3
advanced_heavy_duty_medpacMedical Aid Backup – Periodic healing.
  • [does not expire]
    advanced_heavy_duty_medpacMedical Aid Backup
    The built-in monitoring system's secondary backup automatically engages if not already activated when the user is at 25% health and lasts for 30 seconds.

  • 1
    • Before NPC with this effect takes damage, not more than every 2s

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≤ 25%
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​world_design.​temporary_abilities.​medical_backpack.​medical_backpack_backup
          Failure message: Ability is already active
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    advanced_heavy_duty_medpacEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Heal the TARGET for (0.46 to 0.56)*StandardHealth, causing no threat
    • Play appearance epp.itm.potion.medpac.restore_health
    • Add effect #3 to TARGET from CASTER
  • [30s]
    advanced_heavy_duty_medpacMedical Aid Backup
    Periodic healing.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
    • Heal the TARGET for 1*BonusHeal + 0.1*StandardHealth, causing no threat